A recent stylized character I bult while working at Triggerfish Games Division.
Fairly low poly count of around 12k triangles and 1x 2k Albedo, Normal, Spec, Rough (Ground a separate texture set).
Tried to push a hand painted look with brushstrokes still visible up close while working in a PBR environment. Renders in Marmoset.
Thanks to Ben Geldenhuys for original super cool concept.