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<title>sk3d's CGPortoflio Gallery</title>
<link>http://sk3d.cgsociety.org/gallery/</link>
<description>sk3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Longbowman</title>
	<link>http://sk3d.cgsociety.org/gallery/655721</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81454/81454_1216729090_small.jpg"><br><br>Current gen games model created in 3ds Max, Zbrush and photoshop. Created to learn more of zbrush and the amazing abilities of normal maps! Specs: 7239 tris, 2x 1024 x 1024 diff normal, spec ]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 12:18:37 +0000</pubDate>
	</item>
	<item>
	<title>The Rhino Oger (Game Art)</title>
	<link>http://sk3d.cgsociety.org/gallery/613281</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81454/81454_1206520978_small.jpg"><br><br>Created this guy to learn zbrush properly and get to grips with a good normal map wotkflow. Also to keep my Max skills up to scratch.<br />
<br />
Specs: Body: 9039 tris, props: 1116 tris<br />
2x1024 diff, normal, spec (Body), 2x512 diff, normal, spec (Per prop)]]>
	</description>
	<pubDate>Wed, 26 Mar 2008 08:43:02 +0000</pubDate>
	</item>
	<item>
	<title>Attack of the Zombie soaps!</title>
	<link>http://sk3d.cgsociety.org/gallery/632208</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81454/81454_1210944033_small.jpg"><br><br>A still of a soap add i did a while back. Did modelling and all shaders / textures for (BG and Zombie soaps) except car and 4 central chars textures, then all lighting, setup, render and comp as per usual.]]>
	</description>
	<pubDate>Fri, 16 May 2008 12:50:33 +0000</pubDate>
	</item>
	<item>
	<title>Characters and environment</title>
	<link>http://sk3d.cgsociety.org/gallery/584004</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81454/81454_1207910039_small.jpg"><br><br>Something me and some other collegues have been working on in our spare time. Still along way to go, but here is a taster. Did a fair bit of modeling, and all texturing / shaders, layout, lights, render and comp on this still. Thnx to Remi Abrahams and Mike Buckland for modeling help<br />
<br />
Inspiration is a place called 'Bo Kaap' here in Cape Town.]]>
	</description>
	<pubDate>Mon, 14 Jan 2008 16:46:24 +0000</pubDate>
	</item>
	<item>
	<title>Lowpolly Scoutbot</title>
	<link>http://sk3d.cgsociety.org/gallery/564416</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81454/81454_1195725039_small.jpg"><br><br>One of my older projects; a very low polly scout bot. 3900 tried polygons in all and 2x512x512 diff  texture maps and a 256x256 diff texture map for the gun.]]>
	</description>
	<pubDate>Thu, 22 Nov 2007 09:50:40 +0000</pubDate>
	</item>
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